O NYT publicou uma conversa com Andy Grignon sobre os bastidores do desenvolvimento do iPhone Classic. Na verdade, o material publicado é baseado em Dogfight: How Apple and Google Went to War and Started a Revolution.
Even people within the [iPhone] project itself couldn’t talk to one another. Engineers designing the electronics weren’t allowed to see the software. When they needed software to test the electronics, they were given proxy code, not the real thing. If you were working on the software, you used a simulator to test hardware performance.
The iPhone could play a section of a song or a video, but it couldn’t play an entire clip reliably without crashing. It worked fine if you sent an e-mail and then surfed the Web. If you did those things in reverse, however, it might not.
Vale a pena a leitura.